Posted November 03, 2024 by Kruk2024
We did a tutorial on enviroment textures now how about some base work on props ?
1. LP modeling.
2. Texturing UV base from master material.
3. UV of the final LP model
4 . Baking new texture from the second UV channel
if anyone's interested in planning expanding on additional textures and what you can do next
Create normal map, emissive, AO ect.