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Devlogs

Final Build

The Dreaming
A downloadable game

Iterating from Beta Build

Area 2 Glowing Door Frame
Area 3 Glowing Door Frame

Additionally, for area 2, I added glowing tiles on the ceiling to prevent the player from getting confused. Players would sometimes fall and look up, being confused that everything is black, which lead them to think the game is broken. These glowing tiles serve the purpose of indicating that there is a ceiling and give the player a sense of direction within a black room.

Glowing Tiles in Area 2 Ceiling

Other minor adjustments come from moving both teleport triggers in area 2 and 3 higher. Some players would fall more than others, resulting in more time falling to the trigger than actual gameplay. To address this issue, both triggers has been moved higher, decreasing the falling time for players if they fail.

Area 3 Rework

One of the major feedback was the difficulty of area 3 with the introduction of the lower gravity gameplay. To address this issue, I overhauled one of the pathways to be very easy as a way to introduce the low gravity to the player. Instead of a long, specific timing jump, the pathway now consists of 3 simple jumps with 1 disappearing / reappearing platform in the middle.

Area 3 Reworked Pathway

The pathway consisting of multiple back-and-forth jumps is also adjusted to be easier. I have moved the platforms closer to each other to account for jump deviation of players. Many players would jump too early, making them miss the next platforms by an inch.

Area 3 Back-and-Forth Platforms Moved Closer Together

Additionally, I have added 3 pathways towards the middle for each of the plate. Players would sometimes be confused on what to do next as they would have to jump down to go back to the middle. These pathways tell the players to go to the middle and complete the other pathways if they have not already.

Area 3 Extra Pathways
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