Posted May 24, 2019 by Tallbeard Studios
Biggest news: this will be the last PRIVATE build of the game. Great strides have been made in the prior few weeks and the game feels more ready for a broader audience. The next build will be b0.1 and contain general balance and polish stuff, and then it'll work on more features and fun things.
This build focuses a LOT on the shop and some quality of life stuff. Mainly, the ability to upgrade your character through the shop. It started to feel much more like a "game" when I had to choose whether to upgrade my guns and hope that I can defeat all the enemies before my timer ran out.
That being said, the game is seriously unbalanced right now. Upgrades are either way too cheap or very expensive. Enemy spawns are still wonky and with only two enemy types it's not exactly dynamic. I still have a handful more upgrades to throw in the shop (and the shop UI is still not exactly great to look at). However, it's starting to come together, which is nice.