Devlogs
AGDG DD59 UPDATE
Posted November 01, 2024 by assnoid
happy ween everyone.
I didn't initially plan on submitting to this demo day but i decided to throw something together to get some more feedback. Let me know if you find any bugs or if any shit sucks, it is much appreciated :)
UPDATES FOR AGDG DEMO DAY 59:
- added 4 new weapons, which are unlocked by meeting certain score thresholds
- added a loudout menu where you can pick the weapon in each slot
- added a shop which can be used to buy upgrades between runs
- added power-ups dropped by enemies which grant stackable unique upgrades to each weapon
- a floor (placeholder)
- added actual text to the "Extras" menu
- improved readability of AOE explosion FX
- several small bugfixes
ON THE TODO LIST
- add actual level assets
- add particle effects (and maybe a bit of colored lighting)
- add main menu and game over screen assets
- add non-default UI theme and fonts
- a few bugfixes (AI getting temporarily stuck, grenade sometimes exploding twice)
- custom mouse cursor / icon
This game has been really fun to make and I'm glad I started off with a smaller project. Big thanks to everyone who has played / provided feedback thus far. I'm going innawoods for the next 5 days but hope to check out all the other demos once I'm back.