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Devlogs

Unreal Engine Shader Fun Time

überirdisch
A downloadable game

Greetings reader. Welcome to my first  second dev log post. I wanted to show some fun I was having with post processing in Unreal Engine and depth passes.  The main thing I wanted was to draw attention to certain things in  a scene, which can be difficult when the color is the same.

Post processing with no depth pass.
Depth pass differs from enemy and background objects

That's all

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