Posted November 01, 2024 by bertholet
Sprite rendering is way way way faster than before. As of now, every sprite is rendered as a transparent hardware sprite using the direct rendering functions.
The SCENE example has been revamped hand has many small test and demo.
Support for .wav file streaming (LibWav, thanks to Visuals)
The audio interface has been unified, and can now support CDDA, SFX and WAV.
New ROMDISK example.
New romdisk generation mechanism. Simple prefix a folder with rd_ and a romdisk will be generated when you make cdi
or make bba
There is a layer system to allow out of order rendering. graphics.setLayer(layerNumber)
Testing a new collision detection system in C. Bump was really really slow. This is not fully implemented yet. C_box2box(box1.x, box1.y, box1.w, box1.h, box2.x, box2.y, box2.w, box2.h)