itch.io is community of indie game creators and players

Devlogs

Added Update and Known Bug Log to Game Page

The Brickslayer 0.82566
A browser game made in HTML5

Reported bugs: (Last reported bug 10/31/24)

1) 10/31/24 8-bit-do control issue with R2 fire trigger, and hide map button

2) mouse capture issue on web driven game play. 

3) fix enemy collisions off on 2D sprite on 3D enemy in 3D space.

Future Features to add: 

1) HUD Count for Total Enemies slain, Total time survived, item drops or healing mechanic returned thru glory execution.

2) Additional weapons that can deal with large crowds of enemies, higher shooting velocity, or weapons with AOE.

3) More controlled spawn rates/locations. Too many enemies on field for player to manage.

4) Story/Lore

5) Knockback physics for enemy or player. Provide temporary player I-frames after receiving damage.

6) review potential for player radar: functionality and review benefit vs dependency and challenge

7) Remove redundancy from code or design for optimization

8) Resolve the mouse capturing bug with web deployed game.

9) Add a pause menu.  Add a settings tab for mouse and controller sensitivity. to be adjusted by the player.

10) Fix collision on ninja enemy.  2D sprite collision doesn't perfectly line up with 3D body in 3D plane.  Enemy overlap possible.

--------------------------------------------------

Latest Updates: (Last update 11/23/24)

Ver. 0.8255(uploaded 11/23/24)

-Simplified and updated coloseum  environment, boundaries, and enemy spawn area.  Majority of enemies now spawn on one side.  Left player platform in place will eventually make this platform temporary so player can read controllers before start.  Spawn location pattern simplified.  Enemy spawn is more delayed so player can keep up with spawning.

Quicker execution.  Enemy health the same, but player can perform execution when enemy is at half health.  Temporary health positioned on player spawn platform until health drops have been implemented into game.


Ver. 0.825

Mouse capture sync added to game. Thank you to Grumel for explaining what kind of bug this was.


Ver. 0.82 uploaded 11/1/24

-Corrected bug on death screen. Fixed mouse over restart button to restart game.

-Added kill count on player hud for bricks killed.

-background music loops properly.

-Minor Game Optimization: Corpses now despawn after one second game time in order to increase process speed.


Ver. 0.81 uploaded 10/31/24

-User controls character via keyboard and mouse. Video game controller compatible for Sony, Xbox, Nintendo as well. Two types of enemies, each with 2 unique types of glory kills.  Current weapon is pistol only, single player, single level 3D atmosphere, made from Lego compatible bricks.  Player has ranged attack with melee style glory kill.  sound effects: shoot, enemy death, 1 background free-use music. Basic enemy AI with aggro range. Ninja slightly longer aggro range, faster speed and more health.  If they can touch you, they will attack you.  Basic UI for player health, button mapping, game over/replay.  Soldiers spawn in large square pattern.  Ninjas spawn in off-set sandglass pattern.  Max enemy count currently unknown, hard tested for 500 enemies on level no crash. 

Read comments (6)