Posted October 31, 2024 by soileh
#dude #cheese #nachos #devtober
Postmortem for the Devtober game jam.
This is the first game jam I have ever finished a game and submitted it. Previously I have entered game jams and it never went anywhere. I would get overwhelmed, think I just need more experience cause I can't make a game in like, 3 days or a week and quit, or think I have a great idea for a game and decide I don't need the jam and quit, try to make it and never finish it. I saw this jam and thought it would be a good opportunity for me to try a game jam without the pressure. I didn't exactly 'complete the jam' as I did skip a few days, but hey, I'm not perfect.
When I started, I was very nervous. I didn't know if I was going to see this through and posting the logs was also pretty nerve-racking as I had never done it before. I had an idea for a simple platformer game and just worked on it. It was going well. I was doing something everyday. Maybe not a lot, but that was fine. I was doing something just about everyday and I was mostly consistent. That alone was a win.
But then came probably the biggest, sucky-est thing that probably could have happened. My laptop died. I couldn't use it. I had lost everything. I didn't have any of the files backed up. I had to use my old laptop and a different engine cause the software was not supported. I was completely starting over from scratch.
I told myself it would be fine. I came up with a new idea for a game and just worked on that. It got somewhat off to a rough start. I was going though it pretty annoyed cause I was just doing stuff I had basically already done. In my game that player can shoot and this is where things got annoying. I couldn't figure it out. I was just kinda lost and didn't know what to do. I watched tutorials and they just didn't give me the instructions I wanted. It was pretty demotivating. I got through it and learned that, things just take time. Just cause I can't make the player shoot something in a day doesn't mean I just can't do it.
I managed to get a basic, functioning game working, and I wanted to submit it, cause it worked, and it was the end of the jam. But I thought that I should probably add things like sound effects, art, and maybe some music. I thought it would take two days, maybe a bit longer, but I managed to get it done in one day. It felt pretty good. All I had left to do was submit it. And while I had some time left in the day, I decided to do it tomorrow (yesterday) with a fresh mind.
So it's all in one place, here's everything I learned:
I'm not sure how to end this, so, thank you for reading!