Devlogs
Final batch of bugfixes for jam version.
Hi everyone, BrittleLizard again. We just released v1.0.2 of False Fruit, which fixes some leftover bugs. Unless we see anything game-breaking, this will remain as the jam version of the game.
Fixes:
- Fixed the wrong voice noises playing over some dialogue.
- Added talksprites to some lines of dialogue that needed them.
- Fixed textbox not showing up when trying to leave the kitchen with oatmeal.
- Fixed some room entrances/exits facing Camellia the wrong direction.
- Fixed awkwardness with certain entrances. Now if you stand in front of most doors, you can interact with them rather than having to move down and back up into them.
- Fixed some typos.
- Fixed the fridge sprite closing when it wasn't supposed to.
- Fixed a graphical bug where Hedrik could mitose in a specific scene.
- Fixed stool collision in final scene.
- Fixed credits song fading out too early.
Known issues to be fixed later:
- Walking into Camellia's room after the chase scene but before you've checked the front door doesn't activate dialogue; you need to hit the interact button instead.
- Leaving Camellia's room in the intro only works by interacting with the door, rather than just walking over it.