Posted October 30, 2024 by AFnnausco05
Reflection -
The final game contains all the mini games I intended to create. However I had planned on implementing different difficulties/modes, but I ran out of time because I was focusing on finalizing/getting my main mini games to work. The additional difficulties/modes I intended on adding along with the normal mode were, hard mode and timed mode. I had also intended on creating all of my sprites, UIs and Tile maps, but once again I ran out of time, however I was able to design/create the sprites/assets within the actual gameplay (player, enemies, objects...) which I found to be most important.
Summary of feedback -
Asset list -
References -
ChatGPT. (2024) Assistance with creating C# scripts for Unity project. Personal communication, 20 October.
Andelrodis. (n.d.) 1-Bit Game UI Pack. itch.io. Available at: https://andelrodis.itch.io/1-bit-game-ui-pack (Accessed: [today’s date, e.g., 23 October 2024]). (this was used for button sprites)
User Guide -
Title: Hero Gooby
Controls: WASD for moving, in the shooting mini game you have additional controls which are, mouse clicking for shooting and space bar for a dash function.
Gameplay: The player has to go through three different types of mini games to complete the whole game. You start in a maze where you find a lost NPC, you then proceed to a coin dropper game where you catch the falling coins, and finally you end the game shooting monster slugs spawning from a trash can.
The title screen
Mode selection - I should have named it differently since I ran out of time to create other difficulties/modes.
A user guide for the controls.
A panel outlining the task before each mini game.
The maze gameplay, where the NPC is found.
A panel to indicate to the player when they successfully completed the level.
The coin dropper gameplay.
The shooter gameplay.