Posted October 30, 2024 by Magnesium Ninja
#devlog #update #v0_3_4
THERE WAS A BUG THIS WHOLE TIME WHERE THE CONTROLS TUTORIALS DIDN'T APPEAR UNTIL THEY WERE RESET
In other news, some more fun cards have been added, like an infinite-range melee attack that does more damage the further you move, and a lightning-chain AOE.
v0.3.3 -> v0.3.4
- Fixed basic controls tutorials failing to appear until the user manually reset them.
- Quick Escape (combo card drawn by Cricket's Smokepowder) is now Ephemeral as intended.
- Fixed cards with target-based scaling not having critical hits calculated correctly.
- Fixed Butterfly's Aggression not gaining anything on upgrade.
- Title screen now has fancy transitions.
- Added the Sturdy status effect, which reduces damage less than a certain amount to 1.
- Added the Fragile status effect, which causes units to always take at least a certain amount of damage.
- Added a codex entry explaining which status effects cancel each other out.
- Fire: Added Soot Sweeper.
- Water: Added Ink Well.
- Wood: Added Pulp Smasher.
- Metal: Added Flint Striker.
- Earth: Added Gate Guard.
- Butterfly: Added Joust, an action which lunges as far as you wish and deals damage based on how far you moved.
- Seagull: Added Fulmination, a gambit which chains between enemies that are within range of each other and inflicts Fragile.
- Cricket: Added Ball Bearings, an action which applies Unstable to every unit in a radius and draws a knockback gambit that applies Fragile.
- Crow: Added High Perch, a gambit which increases the range of all cards in hand for this turn.
- Added Unstable Magic, which increases the scaling power of a scaling card for this battle.
- Fire: Added Bitter Tear, which increases max HP at the cost of Burn.
- Water: Added Regretful Tear, which increases max HP at the cost of Blinded.
- Wood: Added Joyful Tear, which increases max HP at the cost of Vulnerable.
- Metal: Added Sorrowful Tear, which increases max HP at the cost of Dulled.
- Earth: Added Yearning Tear, which increases max HP at the cost of Stunned/Dazed.
- Added Incense Sticks, which speeds up reduction of debuffs that clear over time.
- Added Red Chariot, which deals damage to units that attack you based on how many Block cards you played this turn.
- Added Elixir, which removes stacks of debuffs that don't normally clear over time.
- Added Contrition, which removes buffs from units that attack you.
- Added Guarded Approach, which grants Sturdy on battle start but drains Sturdy when playing attacks.