Posted October 29, 2024 by Anthony Hobday
Bit of an odd experiment, this one.
I wondered how a pen-and-paper RPG could keep secrets from the player. From there I decided to design a game where you work your way around a world map, and look-up codes like you might in a gamebook, so that some details could be kept from you until you were ready for them.
It's intentionally simple, because the more I include in the adventure, the larger and harder to create the game becomes.