Posted October 29, 2024 by qued
More on the scaling difficulty system - Depending on the strength of the enemy forces, they'll either create more or fewer units, making slightly fewer if they have a lot, and a lot more if they don't. And, every so often, the enemy units get an upgrade in their health and attack power. The idea with the power increases is you can't sit around too long or you'll soon be overrun, while not overwhelming you in the early game. Unfortunately there's not much to prevent the player from farming enemy units once they've taken care of most of the churches right now. Maybe there should be an ultimate time limit after which the match ends immediately, or maybe super-units fly in and obliterate you? Not really sure how to handle that quite yet.
At any rate, at least the Sheep are visible again.