Posted October 29, 2024 by EndlessVine
#update
- save/load game pretty much fully implemented. missing a few odds and ends but nothing noticeable
-added a bunch of npc clothes, furniture, etc
- touched up the ui
-lots of work on the npc state machine. they should be much more responsive now but there's a ways to go before its perfect. they can fight, feed themselves, work, follow, and complete expeditions.
- town board got a rework
- face stealers spawn correctly now and do a great job of throwing their faces at you
-NPCs will no longer try to attack through walls or stand around and starve to death
- added a tutorial menu on the crashed airskiff. right click it if you're lost as to what's going on
-map now moves while the player is walking
- industrial workbench in the game, fine dresser, fine end table,
- balanced and cheapened a lot of the craft material costs
- tree/wall transparency is now controlled by the mouse. hold RMB to see through trees and walls if things ever get too crowded
-strongbronze cuirass and leggings (t3) created and implemented
- a million backend things you're never going to notice
-pathfinding improvements
that's it for now. hope you guys enjoy the demo. i put a lot of heart into it. i cant say when the full game is going to come out, it's still a ways off. hopefully this demo gives you an idea of what it's all about. feel free to message me with questions, complaints, criticisms, whatever. i'm always interested in feedback