Devlogs
v0.2.3 changelog
Posted October 29, 2024 by tijit
added rudimentary achievements screen
added new room for the special portal
you can now warp to a dungeon after entering it, instead of having to clear it
changed eye of truth to be much better at revealing illusions
changed some camera regions so you can no longer see some places you cant reach
FIXED: music title sometimes incorrect in pause menu
FIXED: correct align not being maintained on respawn
FIXED: bouncing fruit getting stuck in a loop
- bouncing is no longer based on animation, and speed up gradually over time
- the physics are changed so any old consistency strats wont work
dungeon 1
- changed underwater colour to be more distinct
- marked some of the jumpthrough platforms safe for respawning
side dungeon
score attack
- added two new enemies
- buffed enemies no longer gain 1 max hp or increase in size, but still get an increase in speed
- with the exception of buffed spiderlings, which no longer gain speed but gain 1 hp
- touching a spike no longer resets your position
- added more jump-throughs for better movement options
- intitial disc spawns sooner, but overall disc density is lower
mizuki avoidance
- added a telegraph for bullet lethality in the infinite jump section
- FIXED: leaf softlock
mamizou room
- significantly nerfed spike placement
unlimited rooms
- time loss is now consistent if you cancel respawn animation
- timer waits at 0:00 until you die instead of instantly teleporting you out
- new animation for when you are out of time