Posted October 29, 2024 by Meister Palpus
Long time no see! The last couple of months development was slowed down by some nasty performance issues the gameplay testers experienced with the first Alpha build.
Luckily I was finally able to get my hands on some testing machines to analyse the issues and try to fix them. I'm happy to say: It paid off!
I implemented a new decal system which eliminates the huge load on the game engine. Much less computation is needed and yet I could add in even more detail in gore and debris than before.
The lighting engine was the biggest problem for performance though. I improved many little details about how lights work in the game world, so now only necessary lightsources get rendered at any given time.