Devlogs
Post jam fixes
CARJUA downloadable game for Windows and macOS
Posted October 28, 2024 by SitronX
#Final edition #Carju
CARJU - Final edition 1.0
Here comes the list of the changes that are different from JAM version
Changes
- Improved numbers of fractures in various objects based on their level.
- Noticeable improvements of skyscraper 1 & skyscraper 2 destructions.
- Billboards now have texts from both sides (also the destruction effect was improved).
- Loading is now done in main scene (not in menu) with indications of progress.
- Added control hints to loading overlay, and pause menu.
- Changed the logic of debree meter. Now the meter increases by fixed amount when the prop is destroyed. The amount of added points is determined by prop level.
- More balanced level tresholds.
- Added option to limit number of physical debrees from pause menu (useful for potato computers).
- Changed the debree attraction. Now all debries get attracted to the car after a while to clean the map. This is also due to trash meter system change.
- Destruction force should now more correspond from where the prop was hit.
- Front camera was added to game and view can be instantly switched to rear/front camera.
- Improved the vehicle handling. Increased the car speed in later levels and improved turning.
- Added no fuel image to busted screen, so the player is not confused why that happened.
- Increased music default level & decreased SFX default level.
- Added exit button to main menu.
Fixes
- Fixed braking sound instantly playing at start .
- Fixed anchoring in loading image in menu.
- Fixed issue when player got stuck on prop, when he leveled up inside its collider.
- Fixed issue of crash sound not playing when higher level prop was hit.
- Fixed issue with environment generation when player did U turn.
- Fixed incorrect debree shrinking on certain large affected objects.
- Fixed one incorrect convenience store behaviour.
- Fixed issue when police cars destroying props would also add to player trash meter.
- Fixed the wrong offsets in civilian car system spawner.
- Fixed the incorrect behaviour when two civilian cars could spawn at the same position.
- Fixed the unstuck button not working properly.
- Fixed the speedometer wrong behaviour in later stages.
- Fixed the overall UI anchoring having problems on different resolutions.
- Fixed the front wheels of the car not rotating most of the time.
- Fixed the fuel not running out properly in later phases.