Posted October 27, 2024 by Ephiam
-Fixed several tile passability issues.
-Adjusted the stats of some Classes.
-Adjusted the stats of some Enemies.
-Many enemy resistances were changed. -Fixed a bug prevented the “Guardian Axe” from activating its unique counterattack.
-Added TWO ADDITIONAL BOSSES to the final dungeon.
-Duskar’s “Dusk Strike” ability is now classified as a “Certain Hit.”
-Fixed and added the AGGRO stat for some/most enemies, as it was unintentionally neglected.
-Added some files and additional (…inaccessible) maps to the game in preparation for the upcoming post-game content!
-Duskar’s “Dusk Strike” ability did not absorb HP as intended.
-“Dusk Strike” now also removes enemy buffs such as Mirror, Stat Guard, Etc.
-Fixed an error that caused the ability of a late-game boss to not function as intended.
-NPC in Scarmonde stated that defending recovered HP. This was false, as only MP is recovered.
-The “Magic Greatshield” had the wrong icon; this was fixed.
-Some mid/late-game enemies were buffed
-Some mid/late-game enemies now have additional abilities.