Posted October 27, 2024 by CT Zeal
Hey all! Figures that I should upload the 2 devlogs that I uploaded to Game Jolt to here as well. I'm gonna condense them into 1 devlog together, with devlog 1 taking priority. Here's what younger me had to say;
"Every single system I have implemented so far is:
Stealth mechanics!
~Cutesy animations for the (very few drawn) party members~!
Footstep sounds!
A custom menu!
Swimming mechanics! They are super prototype-y though.
A day and night cycle!
A player detection system in an event that doesn't use plug-ins!
Movement in the overworld very similar to Chrono Trigger!
I unfortunately had to scrap the dynamic music system as the plug-in I was using was far too unreliable. Music would de-sync, BGS would be erased from maps when you left (meaning if you re-entered the map the BGS would not come back)... etc.
Some mechanics I am planning to implement or am currently in the process of implementing are:
Job minigames!
The ability to hang out with NPCs!
A (HOPEFULLY) randomly generated mining area!
A 100% checklist!
At this point this post kinda feels like an advertisement for the game, so hopefully that won't be how it is next time *-* "
Here's devlog 2's after-update section... I guess I can call it that!
"I've added a friend to the dev team! Give a warm welcome to
@cadavercape. She is the developer of Steve RPG: New World +! Please check out that game as well, she has done very well with it so far! Hopefully, with her help, this game will be able to truly see the light of day.
To be fully transparent, all I am really aiming to do with proto1 is to have the server hub area complete-ish, and have a way to enter The Wild West's server, and MAYBE be able to do a couple things there. All I have left to do to reach that goal is finish the game's opening, add some villagers around town, have some scripted cutscenes happen at Villager's home, and open the floodgates - I mean, open the ability to travel to the server hub, and by proxy The Wild West. I am not going to be creating any more new tiles. At least, any new tiles that are not necessary. They will be left as default assets for a while, maybe even until the release of proto1. This all should be doable quite soon, as long as I still have the motivation.
Thank you for tuning in! I hope to update you all again soon. You also may have noticed that I have updated the Game Jolt page to include more songs, and the thumbnail + header images are now the same as the title screen art that I made."