Posted October 27, 2024 by Andrew
Looks like the third day of the jam is my most productive yet. I’ve done the basic dungeon generation including monsters, player’s field of view aka FoV, and the fog of war. Interestingly enough, my FoV implementation adapted from Python code on Roguebasin worked on the first try, which is quite suspicious 🤔😅
I also started working on combat mechanics, but I’ll finish it tomorrow. I want to get it right from the start and account for all the nuances — melee and ranged, attack speed, the ability to run away from the blow, etc. Here’s the video of the current version: