Posted May 22, 2019 by Henryetha Gaming
Opinions about Timed Attacks differ alot.
There are those people who love them, as they bring some dynamic into the battles.. however, others hate them, feeling they're rather tedious. Then again others don't care and just deal with them.
What does that mean for Exorcist's Path?
Well, I honestly didn't want to remove a main mechanic from the game, which has been actually enjoyed by certain players. So how to keep those satisfied, who prefer the classical battle system?
The answer is easy: Leave the choice to the player!
Right. I've looked for a way to implement the possibility, to actually choose, wether to play with Timed Attacks or without them. Also the player will be free to change between 3 different battle modes throughout the game by talking to an Inn Keeper.
Summoning spirits never requires any additional player input and thus, they are never Timed Attacks.
For balancing reasons, the choice to not use Timed Attacks comes with a small disadvantage. This is not meant as a punishment for the default mode. Rather shall the use of Timed Attacks be rewarded, as they require additional actions from the player.
This major change is coming with an update soon, along with some other fixes and changes.
It'll be the first update of part 1 since release.