Posted October 27, 2024 by Synthoel
Here I am focusing on adding more items / interactive objects to the categories that were lacking variety. So, beware!
As you may know, foods in the game are simple items which have only one use (to eat them) and give simple effects (usually small buffs, like healing you a little). Now there are 15 new edibles (the majority of which are natural aphrodisiacs xD) and 1 new drink, having more complex effects tied to using them, not always helpful. Among them:
New foods of course can be given to the girls, who have their tastes too (for instance angel is a sweet tooth, and cowgirl likes the healthy food). Experiment to find out more (or just check the glossary xD)
1) Sticky Goo
When this trap is activated, it covers certain area around it in goo, creating a "hard" terrain (the one that is difficult to move through - hero will have to make successful Endurance check to break free from it, or wait for 3+ turns). On one hand, while not directly harmful on its own, this trap is a serious danger, cause if you get into it while being chased by some non-friendly monster, you're in trouble! But on the other hand, monsters can get stuck in the goo as well! Well, except for Ghosts, naturally. So if you notice the trap beforehands, with clever positioning you can lure the monsters into it and then do whatever you want to them xD
There are different variations of the goo: generic green one, and also a white one - of dubious origin, it is harder to escape, but standing in it feels weirdly arousing... Additionally, if you drop the Honey jar - it will shatter and turn into a sticky goo too xD
2) "Sharp Thing"
That's a bit of a lame name, I know xD. But that's because this is actually a whole category of traps, which includes many different things:
They are all united by the fact that activating them will apply moderate bleeding effect to the hero, but they have different looks, descriptions, and occur in different places. Take care to not get into one of them!
Note: I don't have the tiles for these traps yet, so as placeholders, there are some examples of the worst programmer's art you've seen in your life xD. Please don't be too scared, this is temporary.
The balance was also slightly updated, the curve of the traps per level amount is now less steep: there will be around 5 of them on level 1, and around 8 of them on level 7. So, you'll have to be more careful in the early game, but won't have to watch your every step in the late game (as there's enough dangers besides traps xD)
Now to spicier things! This is something that I've been teasing for a while, and now its finally coming to fruition. Costumes are regular items, which, of course, you can leave for yourself (although keep in mind that some of them can only be worn if the hero is transformed into a girl). But wouldn't it be more interesting to give it to someone else?
When you give the costume to a girl, if she likes it, she will try it out on hefself! This changes her tile, and also the image of her scene (in the game, but you'll have access to it in the gallery too).
Only one scene per girl will be influenced by this for now, because even though changing clothes is easier that redrawing the character from scratch, it still takes time and effort. Still, that's 8 new sexy images!
Girls' tastes are as follows:
I tried to make these costumes somewhat aligned to the girls' personalities, although sometimes the logic might be a bit twisted xD. In any case, if you struggle to memorize them, well, you don't really need to do that - the game will provide you a hint when you use the "Inspect" action on an item, and of course, the glossary will also be of help.
If you give the girl an outfit she likes, it will influence her affection too (so now there's another way to tame the hot-tempered Cowgirl - keep that in mind!)
In addition to 8 new variants of illustrations, their default renditions have been updated with a better shading (only for default scenes, not all of them for now):
Some time ago, Weekly update #100 has been posted on Reddit. One hundred weeks! That's, like, a lot xD. Looking back at where this project started, and how it has grown over time, it fills me with motivation! I'd like to thank you, my dear reader, for being with me on this ride - there's not a lot of people here, but even if there's just one person, it helps me believe that what I'm doing is not for naught.
You may wonder - after such a long time, the project must be close to completion, right? Right?.. Well, I'll tell you this: it is not the end of the world development, but I can see it from here xD
In conclusion: I'll be visiting my family for a couple of weeks again - which means no code, but I'll still post updates (like some new pics), so don't go anywhere xD.