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Devlogs

Update 1.3

Sleepy Trigger
A downloadable game

Weekly Task Update 10/10-10/27

Emma: Create dust bunny control rig and combat movements

Alex: Create ballpit blockout and import assets into daycare level

Larnell: Import assets into daycare level

Benjamin: Health regeneration and crosshair

Faisal: Add crosshair options and laser beam colors in settings

Colton: Double jump mechanic 

Noah: Create 3D model for lava monster

Connor: Create 2D images for HUD layout


This update shows more of the level design that Alex and Larnell have created. A lot of the details of the altered house shows the mysterious/ scary effect that we are in the dream state of the child. Level 1 has multiple sub levels, we have the child's room which is a tutorial space for players to know the controls and see the task list to take them out of the room and into the next. The sub levels within level 1 include the moms room, living room, and kitchen. Each level is paired with an enemy to fight then a boss to move on to the next objective, the moms room has a robo dog and bed monster, the kitchen is parkoured base with lava monsters throwing rocks, then the last level is the kitchen with the dust bunny army and the vacuum. 

While Noah was creating the lava monster, it was mentioned of a fire particle system plug in, Noah had found one through the Niagra plug in to create the lava monster model we have now. Another plug in used was "Physical Layout" for Alex to drop multiple different color balls in the ballpit instead of placing them one by one.

An update from those in the RTR team, we have added some of our cutscenes within the game to be able to see how they would transition within the gamepaly. Faisal had added his cutscene of the main character leaving the room to go into the hallway, and it got positive feedback of being in the game! He also added the respawn/death scene and opening scene of the shadow figure leaving the kids room.