Posted October 26, 2024 by DoubleRam Studios
Added and adjusted a few things based on feedback from you all:
Ø Appendix E: A list of questions that create the initial gameflow. Good for those running the game.
Ø Appendix F: A list of goals to provide for a one-shot
Ø "Popcorn" turn order: No more randomly assigned turn order. Pick who goes next in a plan
Ø New encounter turn order: Mixed successes and failures don't do immediate damage but instead give the encounter a turn to react.
Ø Resting: After a long rest, aspect points are refilled. A player can then decide if they want to have maximum aspect points or restore their holistics. Think of it as feeling sore the morning after you did something.