Posted October 25, 2024 by Ki̴̓͜d̸͈͋n̷͍͛ḁ̵̔p̸̙͂p̶̳͛ḛ̶̾r👁️
Hello everyone!
The reason, I'm writing this message is because I’ve been thinking a lot about the future of my project...
But I’ve noticed that as the days...months go by, fewer and fewer people seem to be interested. I haven’t had any views in the past few days (and only like 5 to 10 views in a week if I'm lucky). The algorithm on itch.io means that when a game is released, it’s immediately highlighted, leading to a spike in views and downloads, but over time, I’ve seen very little (if any) views and even fewer downloads.
RIP Mysteries of the Twos XD
Even before this happened, I was receiving very little feedback on what I was doing (no comments or ratings, for example). I even tried promoting it on every social medias I have, (reddit included)...
It’s hard to know what people think of my project, and believe me,
This project means a lot to me...
So, I’ve made a big decision:
I’ve thought a lot about what might be lacking in the game’s design that has led to such little interest, and in my opinion, there are several points:
-The arts: The backgrounds aren’t really top-level, and I admit it (the room, the desk, and the bed are just cubes XD). I’m far from being a professional artist, but creating my game from A to Z has always been my motto. I don’t want to pay someone to work on my game, so I’m doing everything myself, which is why the quality may not be the best.
I want to improve some of the backgrounds (and notably creating my own "settings", "load" and "save" scenes.)
- Voices: The japanese voices you hear are from text to speech websites... so yeah very VERY poor quality XD. But I can't afford to pay voice actors, that's why I used those websites...
For those who played Yann, my other game, you may know that I created Yann's voice using a site called "ElevenLabs," which allows you to modify your voice. I used this concept to create Yann's voice.
The result is much more natural and realistic than the voices used in Mysteries of Twos, and the reason is simple: the voice base is the human voice—specifically, mine—then we use a voice changer that tries to maintain the intonation and emotions as accurately as possible. I plan to use this system to redo the voices of the characters (which will be in English), but it will take time.
- Cutting my game into several parts: Before posting this game in multiple parts three years ago, I had originally completed it as a single installment up to the revelation of the kidnapper (who he is), so let’s say, at the climax of the game XD. Then... I lost all the game files, which became corrupted for reasons I still don’t know. My conclusion was that the game’s base was too heavy, so to prevent it from becoming corrupted again, I decided to split the game into multiple parts (which also serves a purpose for the story).
After considering all these points...
I’m going to essentially remodel and update the game, but I want to emphasize that I won’t be changing the story at all.
I made this important decision because...
Ideally, yes, I would like people to be able to experience the entire story (and the messages that are dear to me and that I want to convey...), but above all, I want to finish this game and include everything I wish to put into it !
I hope you’ll understand my decision, and I plan to provide regular updates to keep you informed !
See you soon! MelaEliera, Creator of "Mysteries of the Twos"