Devlogs
TIMME - First Blog entry
v1 - first entry
- Game Level Room laid out to test characters.
- Boxes added and destoryed using OpenFracture. Will swap when box damaged.
- Enemy added goblin model added, uses animations
- Player animations for movement and attack added
- Added Post Processing for bloom, vignette and color correct
- Sword was hard to see, so added a line renderer to it when sword hitbox is activated