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Devlogs

TIMME - First Blog entry

v1 - first entry

  • Game Level Room laid out to test characters.
  • Boxes added and destoryed using OpenFracture. Will swap when box damaged.
  • Enemy added goblin model added, uses animations
  • Player animations for movement and attack added
  • Added Post Processing for bloom, vignette and color correct
  • Sword was hard to see, so added a line renderer to it when sword hitbox is activated
Download TIMME - The Infinite Monster Massacre Exercise