Devlogs
0.5.2 released
0.5.2
- Renegade Hunter Balancing Changes
- Starting Deck: Replaced one Strike with a Feed
- Starting HP: Increased from 40 to 45
- Feed: Increased Damage from 7 to 9, decreased Healing from 3 to 2
- Poison Blood now inflicts as much poison as HP lost (instead of 1 Poison per instance of HP loss)
- Sweet Oblivion: Cost reduced from 1 to 0. Replaced "Gain 1 Energy" with "Heal 5"
- Cursed Blade now adds Dark Thoughts instead of Curses
- Voracious: Cost increased from 1 to 2
- Blood Ward: Reduced HP loss from 2 to 1
- Blood Ritual: Increased HP loss from 2 to 4
- Insanity: Reduced damage buff from +4 to +2
- Shared Doom damage now ignores enemy Shield
- Avenging Shadow: Reduced cost from 2 to 1
- Black Dawn: Reduced cost from 1 to 0
- Renegade Hunter New Cards
- Vengeance (1): X DMG (7 + HP lost this battle) [uncommon]
- Regeneration (2): Heal X (HP lost this battle) [uncommon]
- Hunt Prey (1): This Battle DMG +X (1 / 50 Enemy HP) [uncommon]
- Nightcall (1) 2 DMG x 5 [common]
- Shadow Step (2): Enemy DMG -7; Your next attack costs 0 [common]