Posted October 25, 2024 by SorceressEve
The main goal this week was to get the game into a final complete product, and I somehow managed to do that! The secondary goal was taking feedback and implementing it, to which I got quite a lot of feedback the last two weeks, especially in this final week.
The main part of this devlog. I received a decent amount of feedback during my testing phase. The game wasn't challenging enough, and simply wasn't all that fun, on account to the 3 enemies in the game at the time. The following is a list of bugs and feedback that was found/given during the testing phase. Most of these were implemented, though some ended up resulting in the original idea being changes or scapped. The ones strikedout out resulted in the latter.
Bugs
Feedback
I did a pretty terrible job setting up my form to fill in, ending up in my receiving less information. As for the rest, I believe I did well answering questions and explaining what I specifically wanted to be tested, the current known problems, etc.
I spent a lot of time messing around with the main scene map, trying to make it look nice as well as have it push the player into the "somewhat" right direction. Adding in sound was fun, especially having it continue across each scene.
Setting up the boss fight was pretty hard, especially with working out how I was gonna do the conversation both prior and after the fight. I settled on using 3 scenes, with modified scene switchers, where one worked based on NPC interaction and the other on the death of the boss. Getting this to work was somewhat difficult.
The NPC interactions as a whole have been very irritating. The amount of bugs around it, especially when you had a second instance of it in a scene (due to a second NPC) meant it refused to work. NPCs are meant to be an important feature of my game, guiding players on where they need to go and originally allow for the upgrading of health, mana, and damage.
The scope of it all. Whilst I did eventually get it finished, I think my ideas were a little too grand even after adjusting it from the original concept, at least by a week. If I had to guess, my original concept might've been more in scope with 12 weeks, while my current one was more for 7 weeks, it didn't help that I lost a week due to mental health issues, causing me to effectively crunch this week (roughly 50 hours) to get everything done. Nonetheless, I am proud of what I have managed to accomplish.