Posted October 25, 2024 by ImNotGoodWithNames11
Missing features from concept:
Feature changed from concept:
For my testing questions I asked the players about the their opinion on how good the controls felt, their thoughts on player movement speed, AI opponent difficulty and overall how fun they thought the game was. The conclusions that the results gave me were the following, the controls feel unnatural, people were split if player movement was too fast or slow so it is probably reasonable, Ai difficulty was high and the games fun factor was generally positive. It should be said that my sample size for player testing was three people so in normal circumstances I would want more feedback before doing any drastic changes to the game. The others comments received in feedback were that were circumstances were damage would pile up too quickly, controlling the player aim with the mouse would be better and the game would be better if it had obstacles.
I did not implement many changes based on this feedback into the game. The primary reason for this is a lack of time to implement the changes necessary. I did include the Gear Arena which provides obstacles for the player to navigate around. The main thing I would change if I had more time would be the controls. This became obvious to me as I watched the testing players struggle to play the game. Part of the limitations of this game is providing controls that allow two players to play with one keyboard. This limitation exists as the game only has local multiplayer. This is why the game doesn't use mouse aiming as it would provide an unfair advantage to one player. A possible solution to this would have been controller support but as previously stated I did not have the time to learn and implement that solution.
Play against an AI or friend as you rocket around an arena, dodging projectiles and launching your own.
When you start the game it will load into the main menu. You have two options to click on, single player or multiplayer. Single player will have the player face off against an AI opponent while multiplayer will let you verse a friend locally. Both will first load into an arena select screen.
The arena select screen also has two options. The first will load you into the Empty Arena. This arena only contains you, your opponent and the floor, walls and roof around you. You'll need skill, guts and a bit of luck to secure your victory. The second option will load you into the Gear Arena. Can you outfly your opponent as you weave between the floating gears.
Above is footage of a battle in the Empty Arena between Player 1 and Player 2. Player 1 if the mech with the blue skull while Player 2 has the red skull. The controls for the different players are the following:
Action | Player 1 | Player 2 |
Up | W | Up arrow |
Down | S | Down arrow |
Left | A | Left arrow |
Right | D | Right arrow |
Rotate arm left | H | Keypad 4 |
Rotate arm right | K | Keypad 6 |
Swap weapon up | U | Keypad 8 |
Swap weapon down | J | Keypad 5 |
Shoot | Space | Keypad Enter |
Boast | Left shift | Right control |
During the game the player aim is to reduce the opponents health to zero. They do this by hitting each other with their weapon hands and firing projectiles at each other. The player's health is represented as a green bar. As the player get hurt a proportion of the bar will get filled with a red bar. When a player's entire bar is red that player is destroyed and the other player wins.
Once a player wins they are free to battle again or go back to the main menu to play a different mode or arena.
For a player to win it is important they are a good shot and pilot. For that they need to be familiar with their weapon and movement options.
First lets talk about movement. The player is capable of accelerating at two different speeds. One with the normal movement the other while holding the boast key. Mastering the use of boast will allow a player to dodge shots like an ace pilot.
A player would need the flying skills of a pro to weave around the Gear Arena without any collisions.
The player has access to three different projectiles. The rocket punch, the drill bit launch and the plasma ball. Each has a different flight properties, the rocket punch accelerates as it flies, the drill bit keeps a constant speed and the plasma ball is effected by gravity.
Also the projectiles have rock-scissors-paper mechanics when they collide. A rocket punch will destroy a drill bit, a drill bit will destroy a plasma ball and a plasma ball will destroy a rocket punch. Aim right and you may be able to block an opponents attack and counter with your own.
Thanks for looking at my game. Hope you enjoy it.