Posted October 24, 2024 by SpiceOctopus
#godot
This update is all about polishing the UI, fixing bugs, and improving performance.
It contains countless changes under the hood and various improvements on the surface.
The various tagging related sidebars have all been replaced with the same design that was added in the last version and the entire multi-threading implementation has been reworked to be faster, more efficient, and less crashy.
The development branch has been merged into the main branch, which now reflects this version of the program.