Posted October 23, 2024 by Javs
For this build I mainly focused on expanding the story which was my main feedback. In more specific notes I also got the feedback that the bright blue sky was not the most creepy atmosphere. I therefore added volumetric fog so that the sky is covered but you can still see the sky-box buildings. This ended up being perfect it tied the atmosphere perfectly. It also went into the aesthetic of Silent hill with the psx graphics and the fog. I also added 4 new NPC's replacing the intro NPC with its own model and 3 new fullly implemented characters. I iterated the dialogue quite a bit too. I think it still is not that great but what I really wanted to focus was on the story development and world building within the dialogue which I think is a good. In this build the only UI I added was the loose screen which basically is a copy paste from the main menu. I plan to add a small cutscene between losing and this menu but for now I think the menu is great. When implementing the new NPC's some of the animations broke but in general I think this was a pretty issue less build. I wish I had worked on it a little bit more to add even more NPC's even if they are basic just to make the world feel alive. I believe the office still feels dead which I am not sure if I like it. On one hand it enhances the atmosphere to make it feel really dead. However I do not think it is enjoyable for the player to explore an empty office. I plan to leave the main hallway alone but add more npc 's in small easter egg like environments. In summary reward the player for exploring. I also finally implemented the work mechanic I believe it still needs tweaking and feedback for the player to understand it. I hope in this play test to focus on this quite a bit.