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Devlogs

Weekly Devlog 2: Code Producer

Anteater Aegis
A downloadable game
  1. Set up a working digital prototype with core mechanics like movement.
  2. all goals have been accomplished during this past week.
  3. Implement more mechanics like spawning and AI enemy movement.
  4. I was able to remember how to implement the mechanics i worked with but i also learned of simpler ways of implementing them and using them in 2D which i had never done before.
  5. Add more tools to my repertoire and add at least 2 more game mechanics to the already started project.
  6. I just need time and read up the unity API so i can get more tools and ideas on implementing certain things.


Playtest Report

  1. Play tested the first digital prototype.
  2. That i should find easier ways of implementing the code i used so that it can be more understandable to other members of the group.
  3. I was the playtester because i was doing the coding so i needed to understand what was going wrong in my work before i let anyone else play.
  4. Everything was fine except for the movement speed, which i ended up fixing by normalizing the vectors.
  5. I asked myself how could i make this code simpler and still as effective.
  6. i have received no feedback at the moment.
  7. I learned that code can always be simpler and still be functional.
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