Devlogs
MidTerm: Bunker
- There is a huge fan in the middle of bunker. It spins and leaves shadows on the ground.
- There is music in the background and depending on the character you are near different instruments can be heard.
- the sounds are the same just on different models.
- the elevator uses the sounds of the moving platforms.
- the door uses a timeline animation to open.
- The external models and textures used are from poly haven and quixel bridge
- poly haven models
- coffee carts in doctors room
- the beds
- the cabinets
- the shelves
- tile texture (used in room walls)
- Quixel Bridge
- the railings
- the railing ends
- the dirty wood texture
- I added a dialogue system through a YouTube tutorial by Reid's channel.
I tried to add more but a lot of things kept breaking. I hope to actually figure it out and add it.
- things that I wanted to add
- barrels that can be searched, they pull up a menu, the player can pick items they want.
- characters giving items in dialogue
- Characters moving after dialogue