Devlogs
Weekly Dev Log #2 (Alex Rutishauser)
Hello Everyone!
This is Alex Rutishauser here again giving you an update on week 2 of development for Deadshot!
Goals for the team this past week:
- Get started on main mechanics of Deadshot! in GDevelop (Shooting, Movement, Some Collision for Drops)
- Fill out and mark down macro sheet
Which of these Goals have been accomplished by the team?
- We accomplished most of what needed to be done in terms of our goals. There's still a lot of experimenting going on with GDevelop but things are slowly coming together as we learn and figure things out.
What are the team's goals for next week?
- Continue working and refining game mechanics (specifically wall jumping)
- Research more about GDevelop and how to implement certain things to help improve the game
- Port over some custom assets possibly (depending where we're at)
What have you accomplished this past week?
- I worked on the movement portion of the game while my other teammates worked on the Shooting mechanics and drops (or collision with drops)
- I'm still experimenting with speed and how fluid the character moves
- I'm having some difficulty with implementing wall jumping but hope to have it fixed soon
What will you accomplish by next week?
- What I hope to have accomplished by next week is refine the movement a bit more and figure out how to fix my coding (or events) in GDevelop for wall jumping because I'm having trouble getting it to work properly.
- Possibly implement custom assets (if not now, then a later date)
- Try to get game project files together (Issue with team's work saving together through github)
What Will you need to learn to accomplish these goals?
- Research more about GDevelop tools and how to use them to the best of my ability (watch videos on how to implement certain mechanics)
- Work with professor on possible solutions for saving work, if not then research how to collaborate and save work in GDevelop as a team