Devlogs
Dev Log 6
Dev Log 6 (Oct 16 - Oct 22):
Overall progress:
- Conducted individual playtesting.
- Conducted group playtesting at GDDC.
Art team:
- Finalised character sculpt.
- Fixed UVs for all modular pieces.
- Finalised the scale of all props.
Music team:
- Finished the following SFX for the Alpha build:
- Conveyor belt
- Room rotation
- Updated death sounds
- Sounds for navigating menu/pause screens
Programming team:
- Fixed existing bugs.
- Implemented new SFX.
- Implemented new models, textures and animations.
- Updated level order.
- Implemented undo system.
- Made floor and wall tiles size themselves automatically.
Challenges:
- Establishing a good standard for mixing to avoid the problem of renders being too quiet or too loud when implemented.
- Resolving remaining inconsistencies in sound quality (reverb, synchronization, etc.)
- Attaching an undo feature to a movement system that did not intend to have one.
- Optimizing auto-tiling.
Future plans:
- Polish SFX further and make everything sound uniform.
- Compose the background music tracks for the start menu, end credits, and gameplay.
- Develop the gameplay background music to introduce new musical elements alongside the introduction of new gameplay mechanics (eg. introducing a new stem in the level when the light switch is first seen.)
- Fix more bugs.
Implement a hint system with puzzle-solving AI.
- Implement more assets and audio.
- Polish textures and fix UVs for all assets.
- Texture the character.
- Rig and animate the character.
- Finalize the doppelganger concept design.