Posted October 23, 2024 by dessychan
Tuesday Devlog!
I’ve mostly been relaxing the past few weeks playing through the Kingdom Hearts games. I’m playing through 358/2 right now and I’m having fun despite it being seen as one of the weaker games in the series. Last night I started feeling more motivated to do some more work on texturing some of my models for the game.
I think the break’s been good because I’ve been working almost every single day on my games for the past few months and not really taking any days off.
I’ve made a few interesting discoveries over the past few days.
Upon finding that out I have a lot more motivation to work on this game lol. It’d be cool if after finishing making Dream Diver that I remake it for the Dreamcast. There’s other Dreamcast homebrews on Itch too so it’s not unrealistic for me to do that one day. It wouldn’t be for a few years at least, but it’d be a nice thing to have as a long term goal. I figure since the game I’m working on is going for that sort of vibe anyway I could go the extra mile one day.
I feel like I’m mostly done. The last few things I need to do are texture mapping / rough texturing for the models, doing rough drafts for the battle animations, fixing the story up, then copying everything I need to a new project. Having a development and release project might seem tedious, but it’ll help keep the released game more streamlined.
After looking into Dragonbones, I found out it’s a skeletal animation and not really suited for frame by frame animation. I found out another plugin that’d be much simpler that’s probably more what I want.
Another idea I had was inspired by playing through Kingdom Hearts 2, but collecting materials from battles to make optional nicer equipment would probably be fun to implement.
That’s it for now. I’m setting a soft deadline for Halloween, so hopefully I’ll be able to have it out by then.