Posted October 22, 2024 by Synthnostate
#devlog #raylib
Gettin’ ’er done!
I’ll upload a Raylib Test #1 this week if I have time - after I add some attacks, damage, death, respawning, and clean up the graphics a little more. Maybe shadows but that can wait.
Then I’ve gotta do some artwork and music recording… spooky season stuff… then I think I’ll put together a turnbased tactics test, just get it started at least.
First one was too crowded for Odysee, right side gets chopped off if your browser window is under 1610px wide. I do appreciate the smaller font and custom colors on Itch devlogs but I’m mainly doing this for Odysee.
So, to make the columns narrower I’m leaving out the details and just using symbols for all planned, completed, and rejected features I can think of. That should make enough room to show how much shit we don’t need for Synthnostate: Crusader Tactics.
Engine: | Custom | Custom | Godot | Custom | Custom |
---|---|---|---|---|---|
- Version: | V1 | V2 | 4.x | V3 | V3 |
- Genre: | CRPG | CRPG | FPRPG | FPRPG | Tactics |
Gameplay: | |||||
- Player chars: | 6-8 | 4 | 1 | 1 | 4+ |
- Turn-based: | ☑ | ☑ | ☓ | ☓ | ☑ |
- Real-time: | ☓ | ☓ | ☑ | ☑ | ☓ |
- Gunspergery: | ☑ | ☑ | ☓ | ☓ | ☑ |
- Throwing: | ☑ | ☑ | ☐ | ☐ | * |
- Grenades: | ☑ | ☑ | ☐ | ☐ | * |
- Vehicles: | ☓ | ☓ | ☑ | ☐ | * |
- Aircraft: | * | * | ☑ | ☐ | * |
Interaction: | |||||
- Dialogue: | ☑ | ☑ | ☑ | ☐ | ☓ |
- Quests: | ☑ | ☑ | ☑ | ☐ | ☓ |
- Area triggers: | ☑ | ☑ | ☑ | ☐ | * |
- Conditions: | ☑ | ☑ | ☐ | ☐ | * |
- Objectives: | ☑ | ☑ | ☐ | ☐ | * |
AI: | |||||
- Basic: | ? | ☑ | ☑ | ☐ | ☐ |
- Behavior Tree: | ☓ | * | ☑ | ☐ | * |
- Pathfinding: | ☑ | ☑ | ☑ | ☐ | ☐ |
- Navmesh: | ☓ | * | ☑ | ☐ | * |
GUI: | |||||
- Inventory: | ☑ | ☑ | ☑ | ☐ | ☐ |
- Character: | ☑ | ☑ | ☑ | ☐ | ☓ |
- Questlog: | ☑ | ☑ | ☑ | ☐ | ☓ |
- Save/Load: | ☑ | ☑ | ☑ | ☐ | ☐ |
- Settings: | ☑ | ☑ | ☑ | ☐ | ☐ |
- Keymap: | ☑ | ☑ | ☑ | ☐ | ☐ |
- Gamepad: | ☓ | ☓ | ☑ | ☓ | ☓ |
Rendering: | |||||
- Lighting: | ☑ | ☑ | ☑ | ☑ | ☐ |
- Shadows: | ☑ | ☑ | ☑ | ☐ | ☐ |
- Day-Night: | ☓ | ☓ | ☑ | ☐ | * |
- Water: | ☑ | ☑ | ☑ | ☐ | * |
- Heightmap terrain: | ☓ | ☓ | * | * | * |
- Fog of war: | ☑ | ☐ | ☓ | ☓ | * |
Textures: | |||||
- PBR: | ☓ | ☓ | ☑ | ☑ | * |
- Overlays: | ☓ | ☓ | ☑ | * | * |
- Detail UV2: | ☓ | ☓ | ☑ | * | ☓ |
- Makeup: | ☓ | ☓ | ☑ | * | ☓ |
- Billboards: | ☑ | ☑ | ☑ | ☐ | ☐ |
- Projection decals: | * | * | ☑ | * | * |
Editing: | |||||
- Blender | ☑ | ☑ | ☓ | ? | ? |
- Spreadsheets | ☑ | ☓ | ☓ | ☓ | ? |
- In-game | ☓ | ☑ | ☐ | ☐ | ☐ |
- Engine editor | ☓ | ☓ | ☑ | ☓ | ☓ |