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Devlogs

Devlog 5 - Polish and UI

Aeris' Adventurer
A browser adventure made in HTML5

Goal

The main goal for me was finishing off the mechanics, making sure they're polished as well as making sure the UI was done.

Polish and UI

I have the UI working a lot more smoother, with colours that I am fine with. Some small changes are planned for the final week. The end product should be fairly polished with the mechanics working now.

Testing & Feedback

Some bugs and such that I have found or been told about

  • Enemies and NPCs don't have collisions with each other
  • The UI moves based on screen size, need to make consistent (not noticeable in Unity, but on browser)
  • Doesn't freeze time when in conversation with an NPC
  • Settings button crashes the game.
  • Sometimes, the enemies can yeet you out of the map. Unsure how to replicate, but it has happened twice
  • UI isn't consistent, this is cause I was testing it in one scene and forgot to update the other scene.
  • Enemies don't collide with each other.

I received some f feedback the testing session.

  • SceneSwitcher unfreezes when clicking on Venture Forth, casting a spell
  • Enemy Damage switch from collision enter to collision stay.
  • Enemies that shoot projectiles
  • Add check for fireball if it has a clicked on a UI item.

I will be implementing the above this following week.

Challenges

Sprites have provern to be too time consuming, so I have decided to use free resources after all. I am at least proud in the fact that some of the sprites were made by myself. Other challenges included the GUI, it was difficult working out what colours to use, but I have settled on orange for health and aqua for mana.

Next Week

The plan is obviously to have a finished product.

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