Devlogs
New Area, Combat Updates & More!
New area + Finished the Flutewood!
The key to progress does NOT drop from The Helmet's Beast, you have to find it in the flutewood.
Combat changes
- Strength scaling on melee attacks
- Melee attacks have a chance to hit based on strength and will (this is old, just a reminder!)
- Intelligence/Faith scaling on spells (depending on the specific spell scaling factor)
- Spells now have a chance to hit based on faith, int, and will
New Spells
- 2 new spells added to the game, they shouldn't be hard to find!
New systems
- Inspecting things can sometimes give items, try to inspect things!
- Inspecting things can sometimes play sounds
- Inspecting things can sometimes be trapped
- Some things in the environment can be attacked to open new/locked paths
Bug fixes
- When applying a buff, it should no longer enter a permanent feedback loop of unapplying the buff once it ends
- Stats should no longer end up negative, and stopping you from leveling up
- Items with required stats are now properly checked if you meet the requirements
General Thoughts
- Definitely adding more spells to the game
- Going to at some point in the future overhaul the combat completely so you can be in combat with more than one enemy at a time.
- Join the unofficial Vermis discord. You can chat with me in there, and many other creators! https://discord.gg/Av5Xg8ga28
Vermis 2 and Godhusk
I do have plans to adapt vermis 2 and godhusk into games aswell, no further information on that though. Please consider leaving any feedback/thoughts/feature requests in the comments below or here in this form
Files
vermis_v_4_4.zip 47 MB
vermis.zip 67 MB