Devlogs
1.4 Patch notes (Enemy diversity)
Balance changes:
- Significantly increased max health cap and health gain per waves for basic ennemies.
- Increase Shotgun base damage by 25%, decrease precision damage by 25%. increase minimum range damage falloff by 58% (it should feel like a shotgun now).
New stuff:
- Added 3 new enemy type, 2 basics and one elite:
- Jumping zombie: with his legs replaced with crystals this enemy will quickly run to the player. Once in range, he will explode his crystal legs thrusting him toward the player for a high damage one time jump.
- Turret zombie: Usually slower than your typical zombies and with crystal growth around his shoulders. He will regularly shoot small seeking projectiles that track the player.
- The Alien: the last surviving member of his species inside the lab has finaly found a way to escape the test room.
- A new weapon, the player need to find the 3 different pieces to be able to craft and use it.
- A crafting bench, used to craft the new weapon once all the pieces have been gathered.
Minor changes:
- Added the name of the currently equipped weapon above the ammo display.
Bug fixes:
- Remove target display on enemy death when playing with ghost class