Posted October 21, 2024 by siegeholm
#qol #gameplay #bug-fixes
okay yeah, I haven't touched in this project in a hot minute (years). I owe it at least a touch-up so here I am again.
- I added a button to tell you your "mode". Right-clicking at pure random wasn't intuitive enough either.
- I also decided pressing "i" isn't intuitive. Same with walking over chests. New backpack icon added.
- I added a bunch of flavor text to commands that lacked one. Have fun figuring all of them out lol.
- I added support for building with every block. Previously you'd only place the crafting table.
- I moved the prototype text (very important change, must be sure to note in update)
- I updated the discord invite link so you can join my server yet again if you please.
- You can now break water (because you couldn't before) and I think fog too.
- I changed the world out entirely because why not. I really like big caves.
I also added an "inventory" -- if you can even call it that
and because it's pretty messy I added the command "/ci" to clear your inventory.
Don't be dumb and use /ci with the crafting table in your inventory. I haven't added a way to get it back yet.
bugs I am aware of and will maybe fix:
- stalagmites and stalactites cannot be broken
- i turned off the awful music (oh no, the horrors)
- i forgot to make the new backpack icon fade in as well
- snowy grass appears into your inventory for some reason
- some blocks (snowy grass block) do not drop their proper loot table
- hitting before holding S down will allow you to move while it is still held