Devlogs
ASE v0.10b
Hello everyone.
I finally dug out the joystick and figured out the HOTAS control configuration, so here's an updated build which fixes a few of the most significant/problematic issues.
Bug Fixes
- Showing the instructions screen show now remove all menu options and make things readable again
- Lock circle is no longer displayed behind the aircraft in pointer mode
- Camera no longer moves in simplified control scheme paused menu
- AA defences should correctly turn on when their operation unit is activated
- Should now be able to back out of sliders in the options menu by using back input
- Reworked the pointer control mode to use 1 Input System instead of 2
Why did I even do this? - Maybe fixed issues with Xbox controller input
- Tree bark is now brown
Known Bugs
- When a HOTAS is plugged in, it may overwrite menu/UI control input. You should unplug the HOTAS if you aren't planning on using it. Otherwise, you can press one button on the HOTAS and it should update all input devices.
- Missiles launched at high speeds may have weird looking, very sparsely placed trail particles
- VFX objects like missile smoke and damage smoke ignore post processing and always render in front of clouds
- Voice balancing is very quiet for certain lines (I just haven't properly put them through Audacity sorry)
- Terrain textures in larger maps can look low-res when slightly far away from player
- Tutorial input prompts for missiles and allied support are incorrect (can't get a hold of the author - still investigating a solution)
- Screwing too much with the hangar buttons may duplicate missile loads
- Allied missile smoke trails may disappear upon impact
- Allied fighter support may wiggle around depending on the player's flight characteristics
- When using the simplified control scheme on a controller, the camera can stutter during movement
- Keybinding prompts do not show up for joysticks (cause the asset doesn't support them)
- Turrets do not use vertical rotation (this is more of a model limitation)
- Control Scheme selection in the Controls Screen needs to be pressed once before responding
New Additions