Posted October 20, 2024 by ZLD1
#drawing #tileset #sprites #SDL2 #pixel-art #linux #windows #macos #rpgmaker #discord #tools #digital-art
Major Devlog!
This void◆sprite update adds a few user requests alongside with some UI improvements and quite a slew of new tools!
New Features
PXM + Layered PXM import, editing, and export, accessed via tileset preview mode
9Segment pattern editor + tool, with proper documentation coming soon on GitHub!
Keybind menu in preferences
Bezier curve tool
sr8 file import/export
Guideline tool
voidsnv5 format added, being a heavily optimized iteration of voidsnv4
Tile padding has been implemented + support for padding in templates
Tilemap panel added
Changes
Tools that affect the right-click functionality are distinguished on the UI
A startscreen has been added, as well as a notification for the amount of installed custom patterns/templates
RGB and HSV sliders moved to one menu
Navbar can be focused on via the ALT key
Fill tool features RMB functionality, filling in the preview selection. This function utilizes the selected pattern
The patterns now have an “inverse” option which inverts which pixels of the pattern are considered transparent
Current pattern displayed in GUI
Eraser button fixed
psp file format export, with import coming at a later date.
Discord
Until next time, the void◆sprite Team.