Devlogs
ProtoCorgi Demo Update 0.26
Posted May 19, 2019 by Kemono Games
#corgi #corgis #cute #demo #gamedev #kemono games #kemonogames #protocorgi #protocorgi demo #protocorgidemo #SHMUP #shoot em up #STG #matamarcianos
Hello Guys!
Here is a new update of the ProtoCorgi Demo, and this is a big one!
We fixed almost all of the bugs, better powerup management, giant fruits, some optimizations and reworked the menu with more options.
Feels like a new game now!
Changelog of 0.26:
- When the player get a new powerup drop the old one at max level.
- Anemone body health is reduced in later difficulties making them harder to deal with homing missiles.
- Added giant fruits.
- Menu reworked with framerate, full screen, screen scale and many options.
- Pool most used scenes at start.
- Reworked bullet system, fixes bullet layering problems, bullets dying if the enemy dies or anemone plasma beams outside sceen/after eye dying.
- Fixed black hole attraction, detached anemone eyes work as intended now.
- Fixed analog not working in menu.
- Added secret codes.
- Enemies can't be damaged or damage player outside screen. No more turret snails dying outside screen doing nothing.
- Animations don't run if the objects are outside screen.
Files
protocorgi-demo-windows-x64.zip 39 MB
Version 16
protocorgi-demo-windows-x32.zip 38 MB
Version 15
protocorgi-demo-linux-x64.zip 42 MB
Version 15
protocorgi-demo-linux-x32.zip 42 MB
Version 15
protocorgi_demo_mac.zip 50 MB
Version 15