Posted October 19, 2024 by Pixela7e
Art continues to take up a lot of my time, and since then there have been some small wording changes and minor balance changes throughout the frames.
IPS-N EVERY
The Every got very minor changes, mostly regarding the wording of its Throwing Specialist trait. It's now more clear that you either gain "arcing and inaccurate" OR "accurate and ordnance."
SSC ADMIRAL
Admiral's Nanite Chrysalis has undergone a very minor change, though that small change allows it to play very differently. This makes it work a lot better with Reliable weaponry (like Plasma Disc) but otherwise keeps your gameplan the same.
SSC HERCULES
The Hercules's Noble Stature got a pretty massive overhaul to tilt it back towards being a defender. It's integrated weapon has also undergone some changes, becoming an Auxiliary CQB instead of a Main.
HORUS DEVA
Micro-Sun Wheel underwent some changes again, to really showcase how much the Deva hates cover.
HORUS SPHINX
The Sphinx's LL3 Heavy felt pretty lackluster, being a weaker GMS Heavy Melee that could sometimes grant an ally overshield. As such, I aimed to make the weapon a little more unique while retaining its overshield mechanic and hardlight vibe.
HA CYRUS
System Shock was a bit underwhelming for a full tech despite its no-save Stun effect, so not it deals 2 Heat even if you miss