Posted October 19, 2024 by squidhead-games
This is a big update, with few changes, if that makes sense?
When working on rules updates, I was encountering space limitations which didn't allow me to convey the rules the way I wanted. So I decided to split the rules and the one page dungeon into separate files. Now there are multiple formats for the rules and a the Mysterious Dungeon remains the same.
I've added more examples to the rules to help explain how they work and and provide guidance. I also updated the obstacles and enemies section to give more guidance on how enemies can have different difficulty die sizes based on what they are doing.
I went full circle on the mechanics for extraordinary abilities after testing a lot of different options. A play tester asked a very good question that shook me off of unique mechanics. It's a shining example of why play testing is so important.
Using an extraordinary ability is just a test. The narrative positioning of the character is what makes it unique. For example, a character with Fire Magic can cast a fireball spell. A character with Super Strength can lift things others cannot. Unique mechanics aren't needed for that, especially in a micro game like this.
Also, the goal of this game is to start playing as quickly as possible. Having more rules does not support that goal.