This is some work after 0.4.0 . Life got busy and stuff happened. And it made sense to publish a new DevLog with the bits and pieces i’ve collected. Before starting the new sprint.
There were tons of things going on outside this project. Which made it really hard to make progress (if any progress at all).
Anyway, i tried my best, and decided to at least push to keep momentum. That proved to be hard and even impossible at times.
But i’ve managed to do a bunch of …. stuff, which led to a lot of interesting improvements and additions.
So, i’m making this devlog to start the build with from a more stable point.
And also because a lot of time has passed and i feel it’d be nice if i give an update.
The build published won’t have any new content, but it will have all these improvements.
—— Sprint log:
Explanation and demo
—— Game
Important note:
:)
General
New:
PORTED TO 5.4!! :party:
This was less work than expected. But still required an effort.
Intro logo.
Tweaks:
Rework character collider size.
A lot of rework and refactors.
Improved the docs all over the place.
Constness, TObjectPtr, likely.
Fixes:
Settings confirmation dialog.
Various fixes on stuff that wasn’t working.
パラメーター adjustments.
Settings
Reworked the whole settings ui:
Ton of work.
Ported a bunch of things to cpp.
Created base widgets for features and feature groups.