Devlogs
Patch Notes - v1.1
Posted August 23, 2017 by Bretton Hamilton
#Update #Patch Notes #v1.1 #Super Skelly Belly #Prototype #Game Jam
Patch Notes v1.1
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Audio:
- Placeholder music and sfx are implemented. We're waiting on assets to finalize this!
Visuals:
- Added a fade transition between scenes
- Added concept art during fade transition
- Score now smoothly transitions
- Particle effects now look much nicer
- Screen Shake scales to block's speed upon impact (Overall reduction)
- Improved contrast of warning indicators against background
- Added control scheme to the intro scene
Mechanics:
- Score and camera height only updates when player is touching the ground
- Difficulty scales as score increases
- Blocks fall more frequently and drop faster as score increases
- Acid rises slightly more quickly
- High Score is saved upon exiting program
- If "escape" is hit in the intro scene, then the application closes
- If "escape" is hit in the game scene, the intro scene is loaded
Bug Fixes:
- Dramatically reduced the chance of blocks spawning inside walls/eachother
- Fixed the draw order of blocks
- Fixed the collisions on Orange Spike Blocks
- Fixed warning indicator fade time