Devlogs
Under The Bridge
Posted October 18, 2024 by Mellow
Another one! The Magic Flip Stunt System (the one that makes sure the car always lands on its wheels) now prefers completing a flip if given enough time, and if it only needs a little more torque than just returning back to straight and level, which should make for wilder stunts. This release also smooths over a bunch of bugs, issues, and less than stellar UV work from the previous release.
Changelog - Drift King:
- Magic flip now prefers adding more torque to continue a flip instead of forcing the car to return to level
- Engine sounds no longer suddenly clip to zero volume sometimes
- Other sound engine improvements, including reverb/echoes when in tunnels!
- Grass shader now allows for translucent lighting from behind, while still using the deferred pipeline
- Cars that are completely stopped no longer start rolling by themselves (auto-handbrake)
- 2 new spoilers, and 1 new front bumper design
- Quantized vertex shader now respects camera focal length, zooming in no longer produces blobs of polygons
- Improved the docks area a bit (wanted to do more, had issues with the mesh editing plugin)