Devlogs
GutBuster v0.8 Patreon release (and I guess 0.7 too)
Posted October 18, 2024 by royaljellysandwich
#v0.7 #v0.8 #gutbuster #beta #beta update #patreon release
OK, so I just realized I never posted a v0.7 update here so I'll include the new features from 0.7 along with new stuff in 0.8.
from v0.7:
- Playing through the later levels I came to a realization: the weapon was too wimpy. So I reworked it so that the level cap went from 10 to 20. Levels over 10 now adds a double bullet for each level, for up to 20 bullets a second.
- I also realized that not enough money was dropping during a level, so Metabolism has a new feature: starting at level 2, there is a random chance that a bonus Lipid will drop with each hit on a target, regardless if it busts the target. Odds go up the higher the level is.
- I also wanted the shield to be a bit more useful, so now it does damage on contact. IT does three times your Might-O-Chondria level. I also have a new graphic for it to reflect its new ability, replacing that boring old circle. It also makes a "CLANG" sound when a target hits.
- The Hormone Spike/jackpot mode now is an upgradable item. While in Jackpot mode, every single hit landed will drop a bonus lipid, on top of the extra lipids you already get.
- The enzyme appearance rate was tweaked and the Coenzyme upgrade was also tweaked, plus a new feature: higher levels reduce the number of shots needed to open an enzyme target.
- A brand new item has been added: Electrolytes. In a nutshell, it's a money magnet upgrade. Higher levels attract lipids from further away.
- In earlier versions, if you had the max fire rate and picked up a Bile Blaster or Tri-Glycerides, major framedrops/slowdown would happen. That has been fixed for v0.7.
- More rebalancing of level clear requirements, target HP and shop prices.
- The new additions have also been added to Custom Mode
Now for 0.8:
- At long last, a save system! The custom mode is still there, but you'll no longer need to depend on it to restore progress. If there isn't a save file, you'll only see "NEW GAME" on the title screen. If there is, you'll see "CONTINUE" on the screen. Selecting Continue will put you back to where you were, selecting New Game will overwrite the save.
- There's also an "OPTIONS" on the title page, too. It's just for sound, really.
- Overhauled Tutorial. Now it's 5 pages, features a Cast page and explains the game a little more in detail. The tips were removed, for the other new feature...
- Tip cutscenes featuring the Scientist, where she gives some of the more nuanced parts of the game to your attention. They play on the menu screen between levels, when you wait a few seconds after a win or lose cutscene ends.
- The glitch that happens when a target first appears should be fixed.
- The extra bullets that appear when the Ghrelin Gat level is 11 or more have a slightly altered position, as it was causing a glitch with Enzyme targets dropping two powerups at once.
- Comic Cutscenes now have an intro. No new animation has been added. But there are new short music jingles that play in the intro and outro.
- All the different Shopkeeper dialogues added to Theatre Mode.
Known Issues:
- I don't know at this time is the freezing bug still happens. I know I said I wanted it gone in this version, but I haven't gotten any reports of it happening after the v0.7 release.
- Still figuring out the infinite corpse glitch and the dying/lack of I frames after respawning glitch.
Plans for next release:
- All art and animation will be done. This might take a while. I want to get more commissions and rewards done, so I'm pretty sure getting the finished game out in October may be too soon. IT should definitely be out by November.
- That's basically it. Version 0.9 is basically going to be everything that the planned v1.0 release is gonna have. It's probably be just polishing and squashing any remaining bugs.